![]() Remembrance Savinshek 1/1 – binoculars lying on a table in a residential building. We get a memory, we are transferred to it. We pass forward, look at the box with the tool, set up the scanner. Markus' memory 2/4- a box with a tool on the bottom of the site.īy stairs, located next to the dangling branch of the railway track, we go down to the underlying platform. We pass to the right, set up the SCANNER on the hammer lying on the bench. Going down the stairs to the platform, we hear a voice talking about the abandoned object. The memoirs are numbered in the order in which they were discovered and may not coincide with the order in which they are placed in the journal. Markus' memory 1/4 – hammer lying on a bench on the right side of the site. We look at the surrounding landscape of the destroyed world. We go up the stairs, open the door with the KEY. The main character moves in space and time. The world begins to tremble, the warning system turns on, the red alarm flashes. We adjust the graphic characteristics of the device so that the lines match by switching between amplitude frequency and width with the right mouse button and rotating the mouse wheel to adjust. Reading instructions that appears next to the scanner. We take the SCANNER ES-15 lying on the table. The stranger turns to the main character, claiming that he should help him put the crumbling world together from the remaining fragments. At first, chaos and confusion ruled the world, then silence reigned. The darkness, which had been sleeping in the corners before, crept under the doors and crawled into our beds. To view additional screenshots, click on the active links highlighted in the text of the walkthrough in dark red. To enlarge the screenshot, click on it in the walkthrough text. There are two types of memories in the text of the walkthrough: memories that are required to complete the game (collected using a scanner), they are highlighted in blue, and there are plot memories that do not affect the passage of the game, but provide information on the plot. The save is in the subfolder Save Games, which is located at (for Windows 7 Preservation the current state of the game is performed automatically, at certain intervals, as evidenced by the inscription appearing in the corner of the screen. In order to apply (use) an item, you need to move the cursor in the form of a circle over the object, open the inventory, select the item and click paintwork. Collected items are entered into it automatically. To illuminate the dark areas of locations, turn on the flashlight using the key F. The memories collected in the game are recorded in a journal, which can be opened by pressing the key J. Adjustment is carried out by turning the mouse wheel. To switch between performance indicators, use the right mouse button ( PKM). To get the main memory, you first need to adjust the amplitude, frequency and wavelength of the scanner to the characteristics of the subject so that they match. However, there is one characteristic feature here. ![]() įor interactions with active objects that are highlighted on the screen, use the left mouse button ( paintwork). Movements around the game world are carried out with the keys WASD using mouse movements to turn on the move and change the viewing angle. In addition to the main memories found with the scanner, there are other “plot” memories in the locations, they can be “revived” by interacting with the object in which they are enclosed. The memories themselves are dialogues of pre-existing people who discuss their current problems or share their impressions. Tracking with its help the location of memories on the light pointing arrows on the screen, and collecting them, the hero of the game begins to realize the depth of the events. Our hero is assisted in this by a scanner, which the character finds in the very first minutes of the game. These memories will be needed to move to other locations, and to solve simple puzzles, mainly related to finding and using the right items. ![]() Is an action-adventure game in which players take on the role of a nameless, sexless character wandering through a shattered world while collecting fragments of memories scattered throughout the world. Walkthrough is relevant for all versions of the game
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |